unit PlaySnd1;
interface
uses Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, ComCtrls;
type TForm1 = class(TForm) PlaySndFromFile: TButton; PlaySndFromMemory: TButton; PlaySndbyLoadRes: TButton; PlaySndFromRes: TButton; procedure PlaySndFromFileClick(Sender: TObject); procedure PlaySndFromMemoryClick(Sender: TObject); procedure PlaySndFromResClick(Sender: TObject); procedure PlaySndbyLoadResClick(Sender: TObject); private { Private declarations } public { Public declarations } end;
var Form1: TForm1;
implementation
{$R *.DFM}
{$R snddata.res}
uses MMSystem;
procedure TForm1.PlaySndFromFileClick(Sender: TObject); begin sndPlaySound('hello.wav', SND_FILENAME or SND_SYNC); end;
procedure TForm1.PlaySndFromMemoryClick(Sender: TObject); var f: file; p: pointer; fs: integer; begin AssignFile(f, 'hello.wav'); Reset(f, 1); fs := FileSize(f); GetMem(p, fs); BlockRead(f, p^, fs); CloseFile(f); sndPlaySound(p, SND_MEMORY or SND_SYNC); FreeMem(p, fs); end;
procedure TForm1.PlaySndFromResClick(Sender: TObject); begin PlaySound('HELLO', hInstance, SND_RESOURCE or SND_SYNC); end;
procedure TForm1.PlaySndbyLoadResClick(Sender: TObject); var h: THandle; p: pointer; begin h := FindResource(hInstance, 'HELLO', 'WAVE'); h := LoadResource(hInstance, h); p := LockResource(h); sndPlaySound(p, SND_MEMORY or SND_SYNC); UnLockResource(h); FreeResource(h); end;
end.
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